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Bridge pattern

· 4 min read
Esteban Gonzalez
Collaborator

GraphicsApi

Image taken from ReplayBird

The objective of this post is to explain and show how to implement the Bridge pattern

Pre-requisites

Check all the description and information related to the Bridge Pattern and return here to see a practical example.

Description

Imagine that you are creating a new graphics engine and this engine needs to be able to run on the different operating systems Like Windows, Linux and OSX.

As you delve deeper into the development process, you encounter a significant hurdle: the diverse Graphics APIs supported by each operating system. Your initial approach involves creating separate classes to implement the functionality for each Graphics API, resulting in DirectxApi, OpenGlApi, and VulkanApi. However, as your codebase grows, maintaining these distinct classes becomes increasingly unwieldy.

With the Bridge Pattern, you're presented with an elegant solution to this conundrum. By adopting the Bridge Pattern, you can effectively separate the abstraction of the graphics functionality from the platform-specific implementations. Let's explore how the Bridge Pattern transforms your approach and mitigates the challenges of managing a growing codebase.