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Composite pattern

· 4 min read

mario

The objective of this post is to explain and show how to implement the Composite Pattern in a basic way.

Pre-requisites

Check all the description and information related to the Composite Pattern and return here to see a practical example.

Description

Imagine you're developing a game where players can build and customize their own game levels. Each level can contain various elements like buildings, trees, and enemies. Some elements are simple (like a single tree), while others are complex (like a fortress composed of walls, towers, and gates). Players should be able to interact with these elements uniformly, whether they are single items or complex structures.